using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// AssetBundle资源管理器
/// </summary>
public partial class HFABMgr
{
    /// <summary>
    /// 所有已打开窗口切换语言
    /// </summary>
    protected override void OnChangeLanguage(enHFLanguageClassify language)
    {
        Recycle();
    }
}
